Independent creative studio / Milwaukee

We make artifacts people can feel.

UFO Studios turns ambitious ideas into interactive experiences, AI-native prototypes, cinematic media, and useful digital artifacts—fast enough to matter and strange enough to remember.

Est. 1987Milwaukee, WisconsinStill transmitting

The shortest version

You don’t need more content.
You need a thing that works.

A launch people understand. A prototype executives can touch. A story that survives the meeting. A web experience with a pulse.

We are Jason and Sol. We work across design, writing, code, motion, sound, video, and AI—so the idea stays intact from the first sketch to the live URL.

One studio.
Six divisions.

Different frequencies. One connected memory. Every department leaves fingerprints.

Built, not merely
brainstormed.

Independent projects used as full-scale laboratories for client problems: attention, clarity, participation, memory, and momentum.

Enter the public studio
Painting from the UFO Studios art archive
06 / Art files

Paintings + physical work

The hand
behind the signal.

Paintings, objects, fragments, and visual evidence from outside the browser.

Enter the gallery

Not new to this. Newly unrestricted.

19872026

UFO Studios began in a thirteen-year-old’s bedroom after his parents brought home a camcorder. Jason started filming weddings, making titles, and learning that pictures, sound, timing, and trust could become real work.

  1. 1987–1995

    Bedroom signal

    Thirteen-year-old Jason founded UFO Studios, filmed weddings, made titles, and learned the work by doing it.

  2. 1995–2006

    Inwave Internet

    Lead web designer and art director during the web’s first commercial expansion.

  3. 2006–2014

    Reader’s Digest / Taste of Home

    Digital design, editorial systems, and content production for national publishing brands.

  4. 2021–2025

    TruStage

    Email marketing and scaled digital production inside a regulated national organization.

  5. Now

    UFO Studios

    Independent experience design, rapid prototyping, cinematic systems, and AI-native creative work.

Reader’s DigestTaste of HomeFamily HandymanABC SupplyKerry IngredientsTruStageMule-Hide

Human-led.
AI-accelerated.
Reality-checked.

Fast does not have to mean thin. We find the signal, make it tangible, pressure-test it with real people, and ship an artifact that survives the pitch.

  1. 01

    Find the signal

    Name what people must understand, feel, or do. Technology earns its place only when it makes that clearer.

  2. 02

    Make it tangible

    Build the smallest complete prototype. A working thing tells more truth than a speculative week.

  3. 03

    Pressure-test it

    Put it in actual hands under actual constraints. The audience is never just a metric.

  4. 04

    Ship the artifact

    Polish, document, and transfer. The work should remain useful after the pitch.

The page is the receiver

Find the station.

Turn the dial. Cross the static. Lock the version of the signal that fits the room. The page remembers where you left it.

UFO / RECEIVER 01
CH 07 74%

ON AIR / STATION LOCKED

03    07    13
Renderer
Detecting
Frame budget
Adaptive
Input
Touch / Pointer

UFO Studios / Client channel open

What are we
making real?

Send the brief, the deadline, the rough idea, or the thing everyone keeps describing differently. We can start there.

Start a conversation
Jason Eddie NowakMilwaukee, WisconsinRemote + on-site